金币2878
积分9960
注册时间2016-12-2
最后登录2025-1-18
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下载地址:
蓝奏网盘:http://pan.lanzou.com/776611
百度网盘:http://pan.baidu.com/s/1i5oJAr7
微云网盘:https://share.weiyun.com/929eae3b0f0eb533887842b8666cd4e0
- [] spawn
- {
- _ARENAGG_Wait = 1;
- waituntil {_ARENAGG_Wait == 1};
- while {true} do
- {
- Player_Array = [];
- Vehicle_Array = [];
- Heli_Array = [];
- Zombie_Array = [];
- Body_Array = [];
- _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]) - [cameraOn];
- {
- if (alive _x) then
- {
- Player_Array = Player_Array + [_x];
- };
- }foreach _entities;
- _entities = (allMissionObjects "ZombieBase");
- {
- if (_x != player) then
- {
- Zombie_Array = Zombie_Array + [_x];
- };
- }foreach _entities;
- _entities = (positionCameraToWorld [0,0,0] nearObjects ["SurvivorBase",1000]) - [cameraOn];
- {
- if (!(alive _x) && (name _x != '') && (name _x == "UnKnown Entity")) then
- {
- Body_Array = Body_Array + [_x];
- };
- } forEach _entities;
- _entities = (allMissionObjects "V3S_Cargo") + (allMissionObjects "V3S_Chassis");
- {
- if (_x != player) then
- {
- Vehicle_Array = Vehicle_Array + [_x];
- };
- } forEach _entities;
- _entities = (allMissionObjects "LandVehicle");
- {
- if ((typeof _x == "land_mh_60wreck") or (typeof _x == "Land_Mi8_Crashed") or (typeof _x == "Land_UH1Y_Wreck")) then
- {
- Heli_Array = Heli_Array + [_x];
- };
- } forEach _entities;
- _unit = player;
- _health = round(((_unit getVariable['health',0])/5000)*100);
- _hand = currentWeapon _unit;
- _name = (name player);
- _gridPos = mapGridPosition player;
- _pp = getpos _unit;
- _GUID = (getplayeruid (_unit));
- hintSilent parseText format
- ["
- <t size='0.7' align='Center' color='#3B757A'>:: EXI :: ADMIN MENU ::</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>NAME:</t> <t size='1.0' align='Right' color='#3B757A'>%3</t>
- <br/>
- <t size='1.0' align='Left' color='#3B757A'>FPS:</t> <t size='1.0' align='Right' color='#3B757A'>%4</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>HEALTH: </t> <t size='1.0' align='Right' color='#3B757A'>%5</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>PLAYERS: </t> <t size='1.0' align='Right' color='#3B757A'>%1</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>BODIES: </t> <t size='1.0' align='Right' color='#3B757A'>%10</t>
- <br/>
- <br/>
- <t size='1' align='Left' color='#3B757A'>KEYBINDS:</t>
- <br/>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>N: </t> <t size='1.0' align='Right' color='#3B757A'> PLAYER ESP</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>M: </t> <t size='1.0' align='Right' color='#3B757A'> OPEN MAP</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>Y: </t> <t size='1.0' align='Right' color='#3B757A'> SPEEDHACK</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>N: </t> <t size='1.0' align='Right' color='#3B757A'> PLAYER ESP</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>BackSpace: </t> <t size='1.0' align='Right' color='#3B757A'> TP WEAPONS</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>Insert: </t> <t size='1.0' align='Right' color='#3B757A'> TP VEHICLES</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>Home: </t> <t size='1.0' align='Right' color='#3B757A'> TP ATTACHMENTS</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>Del: </t> <t size='1.0' align='Right' color='#3B757A'> TP PLAYER BODY</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>End: </t> <t size='1.0' align='Right' color='#3B757A'> TP CLOTHING</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>PgUp: </t> <t size='1.0' align='Right' color='#3B757A'> TP FOOD</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>PgDown: </t> <t size='1.0' align='Right' color='#3B757A'> TP TOOLS</t>
- <br/>
- <t size='1.0' align='Left' color='#E22F2F'>B: </t> <t size='1.0' align='Right' color='#3B757A'> NO BUILDINGS</t>
- <br/>
- <br/>
- <br/>
- <t size='1.5' align='Center' color='#3B757A'>Created By Exi</t>
- ",
- (count Zombie_Array),
- (count Player_Array),
- (_name),
- (round diag_FPS),
- (_health),
- (_hand),
- (_gridPos),
- (count Vehicle_Array),
- (_GUID),
- (count Body_Array),
- (count Heli_Array)
- ];
- uisleep 10;
- };
- };
- comment "B";
- (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x30) then
- {
- call ARENANOBUILD;
- }'];
- comment "BackSpace";
- (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x0E) then
- {
- call ARENAWEAPONS;
- }'];
- comment "Insert";
- (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0xD2) then
- {
- call ARENAVEHICLES;
- }'];
- comment "Home";
- (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0xC7) then
- {
- call ARENAATTACHMENTS;
- }'];
- comment "Delete";
- (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0xD3) then
- {
- call ARENAPLAYERMAG;
- }'];
-
- comment "END";
- (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0xCF) then
- {
- call ARENACLOTHING;
- }'];
- comment "PGUP";
- (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0xC9) then
- {
- call ARENAFOOD;
- }'];
- comment "PGDOWN";
- (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0xD0) then
- {
- call ARENATOOLS;
- }'];
- comment "M";
- (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x32) then
- {
- call shitmap;
- hint "Map Opened";
- }'];
-
- comment "N";
- (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x31) then
- {
- call POKIPOKIET;
- }'];
-
- comment "L";
- (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x26) then
- {
- call ShampooShower;
- }'];
- comment "Y";
- (findDisplay 46) displayAddEventHandler ['KeyDown', 'if ((_this select 1) == 0x15) then
- {
- call chimpy;
- }'];
- ARENAVEHICLES = {
- _entities = (allMissionObjects "LandVehicle");
- {
- _pos = player modelToWorld [round ((random 1)),round ((random 1)),0];
- _x setPos _pos;
- } forEach _entities;
- statusChat "Teleported Vehicles!";
- };
-
- ARENAPLAYERMAG = {
- _entities = (allMissionObjects "SurvivorBase");
- {
- _pos = player modelToWorld [round ((random 1)),round ((random 1)),0];
- _x setPos _pos;
- } forEach _entities;
- statusChat "Teleported Player!";
- };
- ARENAATTACHMENTS = {
- _entities = (allMissionObjects "AttachmentBase");
- {
- _pos = player modelToWorld [round ((random 1)),round ((random 1)),0];
- _x setPos _pos;
- } forEach _entities;
- statusChat "Teleported Attachment!";
- };
-
- ARENAFOOD = {
- _entities = (allMissionObjects "FoodItemBase") + (allMissionObjects "DrinksItemBase");
- {
- _pos = player modelToWorld [round ((random 1)),round ((random 1)),0];
- _x setPos _pos;
- } forEach _entities;
- statusChat "Teleported Food!";
- };
-
- ARENACLOTHING = {
- _entities = (allMissionObjects "ClothingBase");
- {
- _pos = player modelToWorld [round ((random 1)),round ((random 1)),0];
- _x setPos _pos;
- } forEach _entities;
- statusChat "Teleported Clothing!";
- };
- ARENATOOLS = {
- _entities = (allMissionObjects "spraycan_green") + (allMissionObjects "spraycan_black");
- {
- _pos = player modelToWorld [round ((random 1)),round ((random 1)),0];
- _x setPos _pos;
- } forEach _entities;
- statusChat "Teleported Tools!";
- };
- ARENAWEAPONS = {
- _entities = (allMissionObjects "riflecore") + (allMissionObjects "pistolcore") + (allMissionObjects "ShotgunBase") + (allMissionObjects "MagazineBase") + (allMissionObjects "AmmunitionItemBase") + (allMissionObjects
- "AmmunitionBoxItemBase");
- {
- _pos = player modelToWorld [round ((random 1)),round ((random 1)),0];
- _x setPos _pos;
- } forEach _entities;
- statusChat "Teleported Weapons!";
- };
- ARENANOBUILD =
- {
- if (isnil ("ARENANOBUILD111")) then
- {
- ARENANOBUILD111 = 0;
- };
- if (ARENANOBUILD111 == 0) then
- {
- systemchat "Server: No Buildings Activated";
- ARENANOBUILD111 = 1;
- }
- else
- {
- systemchat "Server: No Buildings Deactivated";
- ARENANOBUILD111 = 0;
- };
- [] spawn
- {
- while {ARENANOBUILD111 == 1} do
- {
- _ARENA_ENTITIES = (positionCameraToWorld [0,0,0]) nearObjects 1000;
- {
- if ((_x != player) && !(_x isKindOf "Man")) then
- {
- _typeof = toArray typeof _x;
- _typeof resize 4;
- _typeof;
- _typeof = toString _typeof;
- if (_typeof == "land") then
- {
- hideObject _x;
- };
- };
- }
- forEach _ARENA_ENTITIES;
- sleep 5;
- };
- while {ARENANOBUILD111 == 0} do
- {
- _ARENA_ENTITIES = (positionCameraToWorld [0,0,0]) nearObjects 1000;
- {
- if ((_x != player) && !(_x isKindOf "Man")) then
- {
- _typeof = toArray typeof _x;
- _typeof resize 4;
- _typeof;
- _typeof = toString _typeof;
- if (_typeof == "land") then
- {
- _x hideObject false;
- };
- };
- }
- forEach _ARENA_ENTITIES;
- sleep 5;
- };
- };
- };
-
- shitmap =
- {
- disableSerialization;
- closeDialog 0;
- createhempe =
- {
- _ShitMapinner = _this select 0;
- {
- path = "\DZ\ui\data\map\vehicleicons\iconman_ca.paa";
- if(_x isKindOf "LandVehicle") then {
- path = "\DZ\ui\data\map\vehicleicons\iconPaperCar_ca.paa";
- };
- _ShitMapinner drawIcon [path, if (_x == player) then {[0,0,1,1]} else {[1,0,0,1]}, getPos _x, ((1 - ctrlMapScale _ShitMapinner) max 0.2)*30, ((1 - ctrlMapScale _ShitMapinner) max 0.2)*30, getDir _x, "herro", 2];
-
- } forEach (entities "SurvivorBase") + (entities "LandVehicle");
-
- };
- createDialog "RscDisplayMainMap";
- _map = (findDisplay 12) displayCtrl 51;
- _map ctrlAddEventHandler ["Draw", "_this call createhempe"];
- for "_i" from 0 to 9999 do
- {
- if (_i != 51) then
- {
- ((findDisplay 12) displayCtrl _i) ctrlShow false;
- };
- };
- };
-
- POKIPOKIET =
- {
- ESPBONER = {
-
- if (isNil 'ESPBONER2') then
- {
- ESPBONER2 = 0;
- };
- if (ESPBONER2 == 0) then
- {
- ESPBONER2 = 1;
- hintsilent "Player LOS ESP ON";
-
- a = [];
- while {ESPBONER2 == 1} do
- {
- _entities = (positionCameraToWorld [0,0,0] nearEntities ["SurvivorBase",1000]) + (positionCameraToWorld [0,0,0] nearObjects ["LandVehicle",1000]);
- {
- if (((_x in a) && !(alive _x)) or ((_x in a) && ((positionCameraToWorld [0,0,0] distance _x) > 1000))) then {a = a - [_x];};
- if (!(_x in a) && (count crew _x != 0) && ((positionCameraToWorld [0,0,0] distance _x) <= 1000)) then
- {
- a = a + [_x];
- if ((_x isKindOf "LandVehicle") && (count crew _x != 0)) then {
- [_x,true] spawn ESPBONER1;
-
- };
- if (_x isKindOf "SurvivorBase") then {
- [_x,false] spawn ESPBONER1;
- };
- };
- } forEach _entities;
- sleep 0.1;
- };
- } else {
- ESPBONER2 = 0;
- hintsilent "Player LOS ESP OFF";
- };
- };
- ESPBONER1 = {
- disableSerialization;
- if (isNil 'ESPBONER_cutRsc') then {ESPBONER_cutRsc = 2733;};
- ESPBONER_cutRsc cutRsc ['rscDynamicText', 'PLAIN'];
- ESPBONER_cutRsc = ESPBONER_cutRsc + 1;
- _ctrl = ((uiNamespace getvariable 'BIS_dynamicText') displayctrl 9999);
- _ctrl ctrlShow true; _ctrl ctrlEnable true; _ctrl ctrlSetFade 0;
- _unit = _this select 0;
- _type = _this select 1;
- _timeToReplace = time + 3.9;
- while {(alive _unit) && ((positionCameraToWorld [0,0,0] distance _unit) < 1000)} do
- {
-
- if(time > _timeToReplace) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;if(_type) then {[_unit,true] spawn ESPBONER1} else {[_unit,false] spawn ESPBONER1;};};
- if ((ESPBONER2 == 0)) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;};
- _pos = [];
- _color = "";
-
- if (surfaceIsWater getpos vehicle _unit) then {
- _pos = [((getPosASL _unit) select 0) , (getPosASL _unit) select 1, ((getPosASL _unit) select 2) + 2];
- }else{
- _pos = [((getPosATL _unit) select 0), (getPosATL _unit) select 1, ((getPosATL _unit) select 2)+ 2];
- };
- _pos2D = WorldToScreen _pos;
-
- if (_type) then {
- _ezez_cr4 = [];
- {_ezez_cr4 = _ezez_cr4 + [name _x];} forEach crew _unit;
- _name = getText (configfile >> "cfgVehicles" >> typeOf _unit >> "displayName");
- if ((count _pos2D > 0) && (count crew _unit != 0))then {
-
- _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
- _text = parseText format ['<t size=''0.25'' color=''#4997F5''>%1 (%2m) [%3]</t>',_name, round (positionCameraToWorld [0,0,0] distance _unit),_ezez_cr4];
- _ctrl ctrlSetStructuredText _text;
- _ctrl ctrlCommit 0;
-
- };
- };
- if !(_type) then {
- if (_unit != vehicle _unit) exitWith {_ctrl ctrlShow false; _ctrl ctrlEnable false;a = a - [_unit];};
- _health = round(((_unit getVariable['health',0])/5000)*100);
- _blood = round(((_unit getVariable['blood',0])/5000)*100);
- _shock = round(((_unit getVariable['shock',0])/5000)*100);
- _hand = currentWeapon _unit;
- _handd = primaryWeapon _unit;
- _wNamee = getText(configFile >> "cfgWeapons" >> _handd >> "displayName");
- _wName = getText(configFile >> "cfgWeapons" >> _hand >> "displayName");
-
- _detectLOS = (lineIntersectsWith [eyePos _unit, eyePos player, _unit, player]);
- if (count _detectLOS != 0) then {_color = "#F2BD52"} else {_color = "#FF0000"};
- if ((count _pos2D > 0) && (name _unit != 'UnKnown Entity') && !(visibleMap) && (_unit != player)) then
- {
- _ctrl ctrlSetPosition [(_pos2D select 0) - (safezoneW / 2), (_pos2D select 1), safezoneW, safezoneH];
- _text = parseText format ['<t size=''0.25'' color=''%6''>%1 (%2m) %5<br/>[HP: %3%/%7/%4]</t>', name _unit, round (positionCameraToWorld [0,0,0] distance
- _unit),_health,_shock,_wName,_color,_blood];
- _ctrl ctrlSetStructuredText _text;
- _ctrl ctrlCommit 0;
-
- };
- };
-
- };
- _ctrl ctrlShow false;
- _ctrl ctrlEnable false;
- };
- [] spawn ESPBONER;
- };
-
- chimpy= {
- _pos = player modeltoworld [0,0.60,0];
- player setVehiclePosition [_pos, [], 0];
- _pos = player modeltoworld [0,0.60,0];
- player setVehiclePosition [_pos, [], 0];
- _pos = player modeltoworld [0,0.60,0];
- player setVehiclePosition [_pos, [], 0];
- };
-
-
-
- fpsBoost = {
- setterraingrid 50;
- setviewdistance 600;
- };
-
- []spawn fpsboost
- systemchat "Mini Menu Executed";
-
- closedialog 0;
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